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Star Wars

Revenge of the Sith

October 31st, 2005

In honor of the DVD release of Revenge of the Sith, I present to you Emperor Palpatine’s newest apprentice…

Darth Hobbes, Dark Kitty of the Sith!

The “helmet” that came with the outfit didn’t look right, so I borrowed one from a Darth Vader action figure. Lord Hobbes was displeased.

Darth Hobbes in all his regal glory. Click above to download an image suitable for your desktop!

“Always two there are, a Master and an Apprentice.” –Yoda

Star Wars

Weird

Happy Halloween!

October 31st, 2005
Movies

Scary Stuff, Part 3: Children

October 30th, 2005

Children can be deadly, or so stories tell us. Sometimes, they themselves are evil incarnate, such as the Children of the Damned or the Children of the Corn. Occasionally, their playthings are the problem, as with killer dolls Chucky or The Twilight Zone‘s Talky Tina. But sometimes it’s the relationship that naive kids have with hideous creatures that mixes a fatal cocktail.

Consider Yongary, Monster from the Deep, a 1967 film intended as South Korea’s answer to Godzilla. It was a lousy answer.

I have a peculiar affection for giant-monster-on-the-loose stories, and I’ve suffered any number of Godzilla pretenders. I can say with some authority that Yongary was one of the worst. Yongary himself was an off-the-rack dinosaur with a clearly visible flamethrower nozzle inside his open mouth. He drank oil, had an annoyingly repetitive roar, and danced (yes, danced) to surf rock music. The miniatures were cheap–look for a scene in which an oil tank “destroyed” by the monster simply rolls down a hillside–and the optical work combining screaming Koreans with the rubber-suited critter was done with little attention paid to film grain, lighting, or even scale.

Yongary so closely aped the Japanese monster flicks of the late ’60s that it included an obligatory boy in short pants whose role it was to bond with the beast. In his first appearance, the brat used his scientist uncle’s experimental light gun to make a pair of passing motorists itch uncontrollably. (No, I don’t understand the physics involved.) Throughout the film, he popped up wherever Yongary was so frequently that I expected the monster to slap him with a restraining order.

At one point, Yongary had been knocked unconscious by a rocket fusillade. Short Pants walked up, and for no reason whatsoever, WOKE HIM UP with the itch ray! The monster went on a second rampage, destroying several major bridges and a jet fighter squadron. Those deaths were on your head, kid. Of course, he not only got off without so much as a backhand, but–because he provided a clue to the ultimate destruction of Yongary–was recognized as a hero! I wanted to see the scene in which the widows of the doomed fighters pilots sued the little shit’s parents.

Another kid–a little girl this time–was the catalyst for the Night of the Lepus, part of the “nature takes revenge” film cycle of the ’70s. “Lepus” referred to the oversized rabbits spawned by a failed attempt at population control. A scientist’s young daughter took a liking to one of the test rabbits being injected with a mutating serum, and SWITCHED HIM with a bunny from the control group. Then, naturally, she adopted him…adoption in this case consisting of immediately losing him down a burrow. It wasn’t long before ten-foot varmints were bounding in slow motion across miniature farmsteads.

On paper, Night of the Lepus made logical sense. As the movie pointed out via newsreel footage, rabbit infestations have been a real-world problem which would surely be intensified if said hares were the size of Volkswagens. And I have no doubt that oversized rodents could easily become killers of livestock and slow-moving humans alike. In that regard, Lepus worked as a cautionary tale and a scientific lesson ala the quintessential giant ant movie, Them!

The problem was, of course, that the movie was about bunnies. Cute, fuzzy bunnies. There’s a good reason that most mutant animal movies feature creatures which are naturally ugly and threatening. No matter how many extreme close-ups of saliva-dripping maws and titanic incisors the filmmakers inserted, there was no getting around the fact that a herd of galloping, giant bunnies were adorable, not terrifying.

God love ‘em, the special effects people did their best. The miniature and high-speed photography were surprisingly good, and aside from one lousy matte in which the rabbits bounded through a fence, the proceedings were as effective as possible. Which is to say, not very.

There’s a moment in Lepus which was simply classic. One of the local constabulary pulled his squad car into the front row of the drive-in theater and shouted into his bullhorn, “Ladies and gentlemen, attention! There is a herd of killer rabbits headed this way and we desperately need your help!” Strangely enough, not one person found cause to doubt or even hesitate in the face of such a warning. Instead, every last driver dutifully lined up his or her car and followed the police into the desert, single-file. I found this strange, because the last time someone said that to me in a drive-in, I just kept necking and let the killer rabbits do their worst.

Getting back to the theme of kids and monsters, last night Vicky and I went to the Parkland Theater production of Bat Boy: The Musical. This was an off-Broadway show based on a character from the “Weekly World News,” taboid: an alleged, half-human, half-bat child found in a cave. Over the years, I’ve followed Bat Boy’s continuing exploits (did you know that he once stalked Jenna Bush?) with interest, and was thrilled to have a chance to see the show.

Thankfully, it did not disappoint. The cast–especially the young man playing the title character–was game, and the production had enough intentional cheese to keep the occasionally grim proceedings light. A highlight was an “orgy” of stuffed animals (don’t worry, it made sense within the context of the show) presided over by the nature god Pan. And I dare anyone to come out of the theater without the song “Hold Me, Bat Boy” running through the recesses of their brain.

The Bat Boy of the play came to a tragic end, but fortunately, the “real” Bat Boy goes on. And if he ever befriends any little kids in short pants…all hell is gonna break loose.

Movies

TV

Scary Stuff, Part 2: Kolchak The Night Stalker

October 26th, 2005

Yesterday evening, I indulged in another early Halloween screening: the first episode of the short-lived 1974 TV series Kolchak: The Night Stalker. Darren McGavin (aka “The Old Man” in A Christmas Story) starred as Carl Kolchak, a perpetually rumpled and derided journalist hunting monsters in the dark streets of Chicago. It was the inspiration for many later series, most notably The X-Files.

Kolchak first appeared in the 1972 made-for-TV movie titled The Night Stalker, written by horror maestro Richard Matheson. The title actually referred to a vampire, Janos Skorzeny, who terrorized Las Vegas. The movie scored record-high ratings, so it was no surprise that next year Kolchak went in pursuit of an immortal alchemist in The Night Strangler. (What was a surprise was that both Kolchak and his suffering boss, Simon Oakland’s Tony Vincenzo, had inexplicably been relocated to Seattle. They had moved once again–this time to the Windy City–by the time of the weekly series.)

A weekly series followed, but it made little impact in a Friday night timeslot and was dropped after a mere 20 episodes. It made quite an impact on me, however. I was 10 years old at the time, and I recall “watching” it from the other room, where I could hear but not see the monsters. It wasn’t until many years later, when the series was repeated in CBS’ pre-Letterman late-night lineup, that I finally got the picture.

Kolchak is very much a ’70s show, and it isn’t particularly scary by modern standards, but it makes up for its watered-down chills with a macabre wit and excellent performances by McGavin and Oakland. Carl’s frequent voice-overs keep the proceedings entertaining and “sell” the monsters.

The first series episode was “The Ripper,” which–oddly enough–was about a bloke named Jack carving up prostitutes with a sword cane. Kolchak realized that he wasn’t merely a copycat Ripper, but the original. No explanation was given for his longevity or apparent supernatural strength and invulnerability (Jack was immune to all but electricity), but that’s okay: monsters lose much of their power once they’re catalogued. The director wisely kept Jack’s face obscured until the very last moments of his appearance, a restraint that I wish more filmmakers followed.

A couple of things surprised me while rewatching the episode last night. Kolchak met a fellow journalist, a tabloid reporter played by Beatrice Colen, who was “Etta Candy” on Wonder Woman. (She was uncharitably described as “fat,” despite being perhaps 10-20 pounds overweight.) She’s something of a kindred spirit for Carl, and it seemed that once she agreed to meet Jack for an interview, the stage was being set for Kolchak to come to the rescue. Nope; poor, chubby Beatrice was unceremoniously killed between scenes, Carl stumbling over her corpse in his mad dash from the fiend.

The second surprise was the long build-up to the final confrontation: literally ten minutes passed without a single line of dialogue (aside from Carl’s cry of terror) as Kolchak staked out Jack digs and prepared an electrifying trap. That sort of suspense is all but unknown in this day of frequent commercial breaks.

I hope to spin a few more Night Stalker episodes this week. Good to see you again, Carl.

TV

Sci-Fi

These Are The Continuing Voyages…

October 25th, 2005

The Sci-Fi Channel announced today that it had renewed Stargate: SG-1 for a tenth season, making it the longest-running American science-fiction television series. The X-Files was the previous leader in this category, though of course neither can match the longevity of Britain’s Doctor Who, which will be heading into its 28th season in 2006.

As someone who grew up during the time that televised sci-fi shows were lucky to escape cancellation before completing a single season, it still seems odd that so many recent entries have gone the distance. Consider this list:

  • The X-Files: 9 years.
  • Star Trek: The Next Generation; Deep Space Nine; Voyager; Buffy the Vampire Slayer; The Outer Limits (remake): 7 years.
  • Hercules; Xena: 6 years.
  • Babylon 5; Sliders; Angel; Earth: Final Conflict; Andromeda: 5 years.
  • Smallville: 5 years and going strong.

Even Enterprise, the least-loved of the modern Trek series, outlasted the original by a season and a half.

Compare to the “good ol’ days”:

  • The Twilight Zone (original); The Incredible Hulk: 5 years.
  • Voyage to the Bottom of the Sea: 4 years.
  • Star Trek (original); Lost in Space; Wonder Woman; Batman: 3 years.
  • The Outer Limits (original); Land of the Giants; Buck Rogers: 2 years.
  • Battlestar Galactica (original); Planet of the Apes; The Time Tunnel; V; Fantastic Journey; Quark; and many, many more: 1 year (if that).

Viewers who got hooked on sci-fi in the ’80s, especially those who started with Star Trek: The Next Generation in 1987, really don’t know how good they have it. After Next Generation, which proved that movie-quality special effects could be done on a syndicated TV budget, it became much more likely that sci-fi/fantasy series would survive to a second year and beyond.

Back in the day, there wasn’t much point in getting invested in an on-going plot or an interesting character, because they weren’t going to be around for long. We never found out if Varian and Liana escaped the Bermuda Triangle, if the Resistance sent the Visitors packing once and for all, or if any of Carl Kolchak’s newspaper stories ever saw print.

This year, three of the five (!) new sci-fi/fantasy dramas on network TV have been picked up for the entire season. (Of the other two, Threshold has an order for three more scripts, but the Night Stalker remake is almost certain to face the axe.) The second incarnation of Battlestar: Galactica is a shoo-in for a third-season pick-up, meaning that it will last a minimum of two years more than its inspiration. And for the first time in the history of television, the Emmy for Best Dramatic Series this year went to a genre series: Lost.

Times have certainly changed. And I’m grateful for it. But I still wish that I knew how that business in the Bermuda Triangle turned out.

Sci-Fi

Movies

Scary Stuff, Part 1: Alien

October 24th, 2005

I’m taking a little vacation time in order to turn Halloween into a four-day weekend, with the express purpose of celebrating the ghoulish by indulging in as many horror DVDs as I can manage. Top of my list will be Night of the Lepus, the 1972 drive-in flick about a horde of gigantic, mutated rabbits. That’s right, bunny rabbits. No, bunnies aren’t scary, not even when they’re photographically enlarged and attacking DeForest Kelley. That’s not the point. The point is to bring on the monsters in all their variety, loathsome or cuddlesome.

As an appetizer, I decided to kick off the festivities a few days early by spinning the original Alien. I wanted to do so when my wife Vicky wasn’t around, because she’s one of the few people who believes it’s a comedy. (Apparently, when the “chestburster” zoomed across the dining table, she was reminded of a then-current commercial for “souped-up Minute Rice,” and it was all over for her.)

It may be blasphemous in some circles to say so, but I’ve come to believe that the original film is actually better than its highly-regarded successor, James Cameron’s Aliens. Don’t get me wrong, Aliens is an engaging film with better characterization and plenty of pulse-pounding action. It’s just that Alien is a marvel of mood and a supreme achievement in creature design. Cameron’s film builds on–but doesn’t surpass–its innovation.

Much credit should be given to the production art, including Ron Cobb’s spaceships, Moebius’ costumes and especially H.R. Giger’s groundbreaking monsters. While sex and death have long been intertwined in the horror genre, Giger’s beasts–ambulatory, biomechanical genitalia–were perfectly suited to the film’s focus on body horror and the reproductive cycle.

If the Alien had first appeared as a fully-formed, hulking menace, I don’t think that it would’ve been nearly as effective as the gradual introduction we’re given via the various stages of its life cycle. A lot of thought was put into the nature of the Alien’s biolgy, and it’s entirely credible as the “perfect organism” so praised by Science Officer Ash. Ridley Scott should also be praised for his restaint in showing off his central horror. Appearing a piece at a time, for a few seconds here and there, it’s hard to tell what it is aside from teeth, claws and drool. (Perhaps that’s also why it’s slightly disappointing when the full man-in-suit is revealed in the film’s final minutes.)

The movie’s oft-parroted tagline, “In Space, No One Can Hear You Scream” befits the film’s evocative depiction of the terrible desolation and aloneness of deep space. Has any planet ever been as eerie as this wind-swept, twisted landscape, harboring a weirdly-organic, derelict starship? A lot of Alien is build-up, but this is one film in which the build-up is as gripping as the payoff.

One other aspect of this film that I find unusual is that the characters (with one significant exception) aren’t stalwart space explorers or scientific geniuses, but working-class stiffs who argue over union rules and bitch about the food. They’re in space for the paycheck, and their jobs are both highly technical and utterly mundane. The crew of the Nostromo are all competent, yet completely out of their league in dealing with the ravening horror that gets loose aboard their enormous mining vessel.

To be sure, Alien has some flaws. Once the Alien escapes, there’s too much reliance on monster movie cliches such as “let’s separate and get killed off one by one.” Plus, of course, a spring-loaded cat. And I’m not sure what practical purpose Sigourney Weaver’s absurdly-tiny underwear would serve. I’d think it would be very annoying to have one’s panties riding up while wearing a spacesuit.

Feline false alarms and souped-up chestbursters aside, Alien remains one of the signature achievements in both the horror and science-fiction genres.

Movies

Movies

Run Time Error EOFException In Your Local Multiplex

October 24th, 2005

Today sees the release of Doom, the long-awaited (no, I’m just kidding, no one was waiting for this one) motion-picture adaptation of the popular computer game series. Unsurprisingly, early reviews suggest that it’s not very good. On the other hand, it is amusing to read critiques that it’s an Aliens rip-off, as if the underlying videogame had been any different.

Making a Doom movie has got to be one of the most thankless jobs outside of process server. Do it right and people accuse you of making a mindless bullet-fest. Do it wrong, and those with Ctl-key calluses will be all over you for leaving out their favorite pixelated horror. “Where’s the Mancubus?!?” they’ll scream, even though I will personally be much more upset if they dare to exclude the Cacodaemon.

Last night, The Rock came on The Daily Show to promote the film, toting the so-called BFG, which, as everyone knows, definitely does not stand for “Big Fucking Gun.” The Rock seems like a pretty nice guy, even if he has crappy taste in film projects and insists on calling himself “The Rock.” I wish him well. And I have to admit that I really, really want a replica of the BFG.

I’m told that in order to better replicate the game experience, Doom the movie includes a five-minute sequence shot entirely from the “first-person shooter” viewpoint. Because that’s what we go to movies for: to pay eight bucks for the privilege of watching someone else play a videogame.

What I want to know is whether I’ll be allowed to watch the movie in my underwear, because that’s how I’ve dressed for just about every game of Doom I’ve ever played.

Update: It appears that Doom disappointed both fans and studio execs. While taking the number one slot at the box office with $15 million, it came in below expectations. Perhaps those with higher expectations hadn’t seen the trailer.

Box Office Mojo editorialized that “Successful video game adaptations like Lara Croft: Tomb Raider, Mortal Kombat and Resident Evil had some awareness outside gaming circles of their characters or set-ups.” That’s a dubious observation, in my view. I doubt that the latter two were better known to the average joe-on-the-street than the infamous Doom, alleged inspiration for the Columbine shootings and any number of teen outrages. And Lara Croft‘s success was balanced solely on the appeal of Angelina Jolie’s enormous tits.

I suspect that the problems were two-fold. First, those who do know Doom know that there’s no there there: for all its visceral joy, there’s virtually no plot or character to interest filmgoers. Second, videogame and action movie fans could surely see the stink waves coming off this one. It looked bad…’80s shoot-em-up flick airing for the 263rd time on USA Network bad.

My understanding is that the filmmakers chose to dump many of the details that gave Doom its unique flavor among first-person-shooters, including its iconic monster designs and its underlying “marines in Hell” concept. So, why bother? This is a sure way to please no one, least of all the folks most likely to see a videogame-based movie.

Movies

Comics

Crisis of Infinite Continuities

October 19th, 2005

This month, DC Comics launched a miniseries called Infinite Crisis, an event which, as the ad blurb would have it, “will define the DC Universe for the next generation!” While I stopped reading modern DC Comics some years ago, my understanding is that numerous long-standing superheroes died in the opening salvo of a seven-issue continuity makeover.

This is not the first time that DC has attempted to overwrite its complex cosmology. The title Infinite Crisis is a nod to 1985′s infamous Crisis on Infinite Earths, which replaced the company’s then-current string of parallel worlds with a single, allegedly-consistent reality.

It all began innocently enough.

Superman first captured readers’ imaginations in 1938, and soon a vast array of costumed crimefighters tugged at his cape, among them Batman, The Flash, Green Lantern, Wonder Woman and the Spectre. Despite their growing numbers, team-ups between characters were rare. Most operated in their personal milieus.

That changed in 1940 when All-Star Comics brought together heroes from the affiliated publishers Detective Comics (later renamed DC) and All-American Comics to form the first super-team, the Justice Society of America. It was originally intended to showcase characters which didn’t have their own titles; Superman and Batman were only honorary members, later joined by the Flash and Green Lantern once they received books of their own. The concept proved popular, and other heroic groups followed.

Flash forward a decade. The comics boom of the ’40s had become a bust, and while Superman, Batman and Wonder Woman were still around, most of the Golden Age superheroes had been retired. The Justice Society closed up shop in 1951.

In 1956, DC editor Julius Schwartz took the Flash concept and created a new, unrelated character with the same name and superspeed powers. The reborn Flash was a hit, spawning similar remakes of World War II-era heroes Green Lantern, Hawkman and the Atom, with revamped costumes and science-fiction inspired abilities.

Schwartz had been around during the Golden Age, and tipped his hat to that era by having his Flash, police scientist Barry Allen, inspired to adopt his costumed identity after reading an issue of the old Flash Comics. The echoes of that simple gesture continue to reverberate more than 50 years later.

Consider for a moment. The original Flash, Jay Garrick, had been a contemporary of Superman, et al, and had even appeared alongside them. But to the so-called Silver Age Flash, he was just a comic book character. All well and good, except that the very same Superman was still around and (within the context of Barry Allen’s fictional existence) very much real.

This cognitive dissonance increased when Schwartz took the next step of having the two Flashes meet in the 1961 story, “The Flash of Two Worlds.” It turned out that Jay Garrick existed as a flesh-and-blood person on an alternate earth which occupied the same space yet “vibrated at a different frequency.” (The Flashes, possessing super-vibratory abilities, were initially the only ones who could cross from “Earth-1″ to “Earth-2.”)

Soon, all of the original World War II heroes were found to be living on Earth-2, even duplicate versions of those such as Batman who’d fought alongside them. The Justice Society heroes began annual team-ups alongside their modern counterparts in the Justice League of America.

Of course, if there was an Earth-2, that meant that there ought to be an Earth-3. One was eventually discovered, this time populated by evil variants of the Silver Age heroes.

Other earths were added as DC bought out the intellectual property of defunct comics publishers, including Earth-X (Quality’s roster of Phantom Lady, Human Bomb, etc.) and Earth-S (Fawcett’s Marvel Family). Stories in which the comics characters came into our own real world and interacted with their own creators were set on Earth-Prime. Captain Carrot and his funny-animal Zoo Crew lived on Earth-C, and in a parody of what was now an established part of DC lore, soon crossed over to Earth-C-Minus.

Finally, in 1985, someone at DC decided that enough was enough. The cosmos was too complicated for new readers. (Though I never had a problem with the parallel earths and multiple Batmen when I was growing up and reading reprints of the ’60s stories.) Thus, the Crisis on Infinite Earths was born, a 50th anniversary storyline which ultimately demolished all of the extra earths (even Earth-Prime!) and condensed everything into one allegedly-consistent continuity. Histories were rewritten and characters were erased from existence.

Unfortunately, many problems remained. Characters such as Superman and Wonder Woman were rebooted and started over from scratch, yet other heroes were left more or less intact. Therefore, the Teen Titans had a Wonder Girl who somehow predated Wonder Woman, and the far-future Legion of Super-Heroes, originally inspired by the exploits of Superboy, were left without an origin when it was decided that Superman didn’t adopt his super-identity until he was fully grown.

Continuity buffs howled, and in 1994, DC responded with Zero Hour, which was supposed to fix all of the contradictions. It didn’t, as any Hawkman fan could tell you. Another 11 years later, it’s happening all over again with Infinite Crisis. What shape will the DC Universe be in by the time they’re done tinkering under the hood? (And who knows what happened to the Zoo Crew?)

While most continuity issues aren’t as extreme as the the case of Earth-C-Minus, they invariably raise their heads in any long-running serialized story. I’m sure that no one working on Superman in 1938 had any conception that we’d still be interested in him nearly 70 years later. Most stories have an end, but serials just keep spinning out new plots and adding complications. If they run long enough, many different hands are involved in the process, and may bring their own visions to bear, sometimes with little or no regard for the work of their predecessors. Sometimes, they don’t even care about their own previous work. Armies of Sherlock Holmes buffs have put far more thought into arranging Sir Arthur Conan Doyle’s “canonical” stories into a coherent chronology than Doyle himself ever did. (Doyle couldn’t even keep track of the location of Dr. Watson’s wartime bullet wound.)

Furthermore, serialized characters tend to resist the passage of time. Years pass, and while the changing seasons may be acknowledged, core characters usually remain approximately the same age as when they were crystallized in their current forms. For decades, Superman was said to be 29 years old, even though he’d be more than 90 as of 2005.

And yet, even that rule wasn’t always honored. Someone finally said, “Hey, why is Robin still a boy wonder?” Hence came Dick Grayson’s teen wonder years, followed by his eventual split from Batman and new identity as Nightwing. However, because Batman couldn’t be without a Robin, another young man, Jason Todd, took on the mantle in 1983 until he proved so unpopular that he was killed off by the Joker in response to a controversial reader poll. The third Robin is Tim Drake, but many will forever remember him as Dick Grayson. (It’s worth noting that when Robin was introduced to movie audiences in 1995′s Batman Forever, he was once again Grayson.)

The Golden Age heroes have their own age problem. Their background is firmly rooted in World War II, so DC’s editors have had to come up with an increasingly-improbable series of explanations for allowing them to remain alive and active 60 years later. They can’t even allow them to fade away, thanks to the legal need to retain the trademarks on their intellectual properties.

I bring all of this up to make a point. (Yes, I do have one.) Ralph Waldo Emerson said “A foolish consistency is the hobgoblin of little minds,” and it’s long been my feeling that continuity concerns are the hobgoblins of serialized stories. If no one had worried about Robin’s age, there’d be no question as to whether he was still Dick Grayson. If someone hadn’t gotten their knickers in a twist about Earth-2, we wouldn’t still be picking the Golden Age Hawkman’s feathers out of our teeth 20 years after Crisis on Infinite Earths.

Star Trek fans had their own version of this. In the ’60s TV show, the alien Klingons were normal-looking humans with dark makeup and bushy facial hair, but when Star Trek: The Motion Picture was released in 1979, they’d been given crustacean-like foreheads. The producers’ explanation of this was simple enough: Klingons had always looked this way, but we didn’t have the make-up budget. Dissatisfied fans invented their own reasons, including Human-Klingon fusions and my personal favorite, the saga of the Northern Klingons and the Southern Klingons.

Star Trek: Deep Space Nine dealt with this conundrum in its own amusing way. When the crew found themselves transported back into the events of the classic ’60s episode, “The Trouble With Tribbles,” they were puzzled by smooth-headed Klingons and looked to their teammate Worf (himself a “modern” Klingon) for an explanation. Worf simply hung his head, and said “We don’t discuss it with outsiders.” It was a great moment; essentially, the producers said, “Yes, we know that they look different, and no, we’re not going to tell you why.” And frankly, that was all the acknowledgement I ever needed. That it was an embarrassment to the Klingons made it even better.

Unfortunately, the most recent spin-off, Enterprise, gave a definitive answer some 25 years after the fact. In fairness, it was a pretty clever explanation grounded in Trek lore: a failed experiment based on research from Earth’s Eugenics Wars resulted in a genetic virus that rewrote Klingon DNA until a cure was eventually discovered. Clever…but completely unnecessary. And knowing precisely why Worf was ashamed took the fun out of it.

In the end, I think that we fans (and the creative types who attempt to entertain us) do ourselves a disservice by demanding consistent adherence to a “canon.” Star Trek and Superman are modern myths. Did ancient storytellers worry about whether their version of “Jason and the Golden Fleece” was the same as the one they had been told? No, they embellished it with their own elements and removed bits that were irrelevant to their narrative. These legends evolved over centuries, and no one stopped in the middle of Jason’s arrival at Colchis to explain how events had transpired differently in previous tellings, or to massage them into a coherent whole: “No, you see, that was Southern Colchis…”

Which version of a story is valid? All of them. Just tell the story you want to tell. And don’t sweat the small stuff.

Comics

General

To Blog And Not To Blog

October 17th, 2005

It’s been pointed out to me that it’s been three weeks since my last blog entry. In fact, one of my gaming buddies was concerned that the lack of updates was an indication that something might be wrong, and offered to help. (A very nice gesture, I felt.)

The truth–which I had intended to address today even before I received that thoughtful message–is less interesting. It comes down to three points:

1) I am long-winded. You may have noticed that. I feel that anything worth writing about is worth writing about at length. I suspect that I get this from my dad, who is notorious about getting to the point of a story. However, it may also be that I believe I am clever, and enjoy reading myself in print.

2) I am easily distracted. Sometimes, the blog itself has been the distraction from other things I had intended to do.

3) I alternate between industrious and lazy, and this has been a lazy phase. I let my Warhammer 40,000 gaming miniatures sit half-painted for years, then suddenly became obsessed with finishing them. I spent months paiting tiny details and building scratch terrain before the craze passed. I’ve barely touched them since.

Outside influences–positive ones, fortunately–did get in the way. Several weeks back Vic and I took a long weekend in Disney World to celebrate our 13th anniversary, and in addition to the time away from the office, there was the time getting ready to take the time away from the office and time catching up on the stuff that was waiting for me when I got back to the office. (Long-winded, remember?)

Then my nephew unexpectedly came in for a weekend visit. Okay, it wasn’t so much unexpected as it was forgotten about until the week before, but it still meant that I had to switch gears to prepare. We had a great time playing Heroscape, Culdcept and Magic: The Gathering; and because he’s taking a martial arts class, I heard an awful lot about ancient Japanese warriors.

I had wanted to write about the trip to Orlando, my love of the “Tower of Terror” ride and the dust-up I had with a fellow parkgoer whose reaction to my accidentally cutting in front of him in line was to deliberately run over my foot with a double stroller. That’s where rules 1) and 3) came in.

I also wanted to update my reactions to the fall TV schedule, and to review the motion picture Serenity (I really liked it, but it made me sad). Too bad about rule 2).

The simpler, less-wordy truth is that I’m probably not devoted enough to regularly blog. It’s certainly the reason I’ve never tried to turn this into anything more than random rambling on whatever strikes me at the moment.

Perhaps I’ll get better. In fact, rule 3) pretty much guarantees it.

General