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For A Few Polyhedrals More

January 26th, 2012

Over the past week, I’ve continued to work on my DIY role-playing game project, Perils & Polyhedrals. I proofread the manuscript a few more times and created several sample characters to get a sense of how the math held up as heroes progressed from Level 1 to 10. The latter prompted me to adjust downward both the suggested hit points and damage values for monsters.

But there was something even more important to me than ensuring that the good guys can withstand a handful of kobolds without suffering a Total Party Kill. And that, my friends, was the artwork!

I’d originally intended to drop in some public domain medieval art, but the stuff I found didn’t set the tone I wanted. And so it was that I set about creating my own illustrations.

It is fair to say that I am not much of an artist…

Case in point, this violet-skinned Drow. Who, in hindsight, I realized I’d inadvertently modeled on Pete White from The Venture Bros.

This fireball ain’t so hot either:

I did, however, begin to play with layers. And that paid off when decided to back up this zombie with some ghostly skulls:

But the most fun I had was in creating my own monsters. In my previous post, you can see my take on Dungeons and Dragons‘ iconic Beholder, the many-eared Listener. To that I’ve now added a variant on the Gelatinous Cube.

Sometimes a cube just won’t do to clean your oddly-shaped dungeon corridors. That’s when you turn to…the Gelatinous Tetrahedron!

The .pdf of the Perils & Polyhedrals rulebook is now completely updated and illustrated. (And, thanks to my wife Vicky’s mad Adobe skillz, it no longer has those extraneous blank pages!) Download it here, and let me know if you like it!

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